

I just think they missed the mark in terms of their delivery. It's clear that FWH was very influenced by Borderlands and Diablo III. While I am a fan of the Looter Shooter game structure, I think for this game it was poorly done. And you're right, the co-op aspect being removed kinda sucks, but I rarely play with others, so it doesn't affect me too much. Most highly anticipated game of 2016 for me (2nd only to DOOM). That being said I'm sure they will add some kind of post game or content for replayability.

I would much rather have a tight single player campaign with unique levels and arenas, rather then doing fetch quests running around the same maps and killing the same mobs for 100+ hours. Story was lackluster, areas and levels weren't varied, and the whole gem system was not implemented properly and was overall a pain in the a$$ to deal with. As for everything else, it honestly was not that good. Slicing and dicing never felt so good but I also enjoyed the guns. The only REALLY good thing about the game was the combat, specifically the melee.

What good things ? Don't get me wrong I loved Shadow Warrior 2 but I can admit the game has some big faults specially after my 5th or 6th playthrough I did just recently. They nearly canceled all the good things from SW 2 None of the areas actually felt unique and they all felt and looked the same. Shadow Warrior 2 used 3-4 templates that it kept swapping around in each level. Bruh, literally everyone complained about Shadow Warrior 2 and wanted a more linear experience with hand crafted levels and no randomized levels BS.
